Status Effect Manager

Allows the retrieval of information in regards to the Status Effects Tab data. If you need to do anything that involves status effects, this needs to be attached to your scene.

Here is a full list of the current custom blocks current used by the Status Effect Manager and it is important to note that this same information is available by hovering over the custom block in Stencyl and looking to the bottom left side of the screen: Return Type: Number
 * Get ID for Effect  - Included for completion. Returns the database ID of an effect.  The text parameter takes either the ID or the name of an effect.

Return Type: Text Return Type: Text Return Type: Text Return Type: Number Return Type: Number Return Type: Number Return Type: Number Return Type: Boolean Return Type: Text
 * Get Name for Effect  - Returns the name of an effect in the database. The text parameter takes either the ID or the name of an effect.
 * Get Description for Effect - Returns the description of an effect in the database. The text parameter takes either the ID or the name of an effect.
 * Get Trigger Event for Effect  - Returns the name of the event that this effect will trigger at the selected trigger point. The text parameter takes either the ID or the name of an effect.
 * Get Effect Length for Effect - Returns the length that an effect will last. This is either the number of turns that it will last or the number of seconds (depending on the battle system used.) The text parameter takes either the ID or the name of an effect.
 * Get Trigger Point for Effect  - Returns when an effect will run it's trigger event as a number. 0 = When the effect is used, 1 = At the start of a turn, 2 = At the end of a turn.  The text parameter takes either the ID or the name of an effect.
 * Get Accuracy for Effect - The chance that this effect has to affect the target. The text parameter takes either the ID or the name of an effect.
 * Get Accuracy Variance for Effect  - Returns the variance of the accuracy percentage. The text parameter takes either the ID or the name of an effect.
 * Does Effect Persist After Battle? - Returns whether or not this effect will remain attached to the given actor after a battle (for the player's party). The text parameter takes either the ID or the name of an effect.
 * Get Image Name for Effect  - Returns the name of the image used by this effect. The text parameter takes either the ID or the name of an effect.