Skills/Spells Tab

1. Name: The name of this Skill/Spell.

2. Description: A brief description of what this Skill/Spell does.

3. HP Value: The amount of HP (as a number) that the using character must give up to use this spell/skill.

4. HP Percent: The percent of the using character's total hp that must be given up to use this spell/skill.

5. MP Value: The amount of MP (as a number) that the using character must give up to use this spell/skill.

6. MP Percent: The percent of the using character's total mp that must be given up to use this spell/skill.

7. Target: Who does this spell/skill target? One Ally, All Allies, Enemy, All Enemies, All, or Self (the caster).

8. Type: What kind of spell is this? Is it a Skill? Is it a Spell? Is it a buff? Is it a debuff? Or does this skill/spell simply trigger an event?

9. Trigger Event: If this skill/spell is set to Event Trigger in the Type section, this is the name of the event that will be triggered in the scene.

10. Usage: When can this skill/spell be used? Is it available only when in combat? Is it only available for use out in the field (main pause menu)? Or can it be used in both?

11. DMG Value: The number of health points this skill/spell will remove from the target of the skill/spell (before stats are taken into consideration).

12. DMG Var(iance): The number of health points this skill/spell will vary from the original DMG Value. (Random Number between DMG Value - DMG Var and DMG Value + DMG Var).

13. DMG Value (%): The percent of the target's total hp that this skill will deal damage. For instance, if the target has a max hp of 100 and this is set to 10%, it will deal 10 damage to that target.

14. DMG Var (%): The percent variance that this skill/spell will have. See DMG Var for information on how calculations are done.

15. Accuracy: How likely is this skill/spell to hit the target? (before stats).

16. Acc(uracy) Var(iance): How much the accuracy varies from the original stat.

17. Damage MP?: Does this deal damage to the target's mana instead of health?

18. Skill Icon: The image that appears in the skill list in the pause menu and battle menu OR, in the case of buffs and debuffs, the icon that appears under a target when they are afflicted with a buff/debuff.

19. Cause/Cure: Does this skill/spell cause or cure a status condition?

20. Status Effected: The status condition that should be added or removed from a target.