Status Effects Tab

The Status Effects Tab of the database allows you to create effects that can be applied to the player's party or even to enemies in battle. Note that although you can establish status effects in the database, you need to manually program what your effect does via the Battle Manager using a Custom Event (Add Event -> Advanced -> Custom Event). The Battle Manager will automatically decrease your status effect's length each turn and will process each effect at the appropriate time.

The effect's length varies based upon your chosen battle system. When using an ABS, your effect will last the Effect Length number of seconds. When using the TBS, your effect will last the Effect Length number of battle turns.

[Image will go here eventually]
 * 1) Name: This is the name of the effect.
 * 2) Description: A short description of what the effect does.
 * 3) Event to Trigger: The custom scene event that this effect will trigger (the actual effect and needs to be programmed by the implementer).
 * 4) Effect Length: The length of the effect in number of turns (with the TBS) or number of seconds (with the ABS).
 * 5) Length Variance: How much the length of the effect will vary in terms of seconds or turns. (+- the Effect Length value).
 * 6) Accuracy: How likely is this effect to be applied to the user?  Note that this is ignored if the effect is applied via an item the player used.
 * 7) Accuracy Variance: How much the accuracy should vary (+- the Accuracy value).
 * 8) Persist After Battle: When checked, the status effect will still be attached to the player's character(s) when the battle ends.  If not checked, the status effect will be removed at the end of battle.  This will do absolutely nothing if using the ABS.
 * 9) Item Icon: This lets you set an image to be displayed in-game on the afflicted character(s).