Easy RPG Creator Wiki
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Here's a list of what we will be focusing on for future updates to the Easy RPG Creator.

Database Side

  • Monster Tab - This is where all the monsters are created, their stats are governed, and their spells, skills, and attacks set.
  • Status Tab - This is where you create and modify status conditions, such as poison. DONE
  • Quests Tab - Allows the creation of quests.  Choose from several different types of quests, name the quests, and set the rewards.

Note (For Current Users): IF YOU HAVE OLD SAVE DATA, NOT FROM V. 0.2.4, YOU WILL NEED TO MOVE YOUR OLD FILES IF YOU WISH TO STILL USE THEM.  WHEN YOU FIRST RUN ERC, IT SHOULD AUTOMATICALLY CREATE THE NEW FOLDERS FOR YOU.  Simply copy and paste your old database entries and move them into the extras/ERC/Data folder.  Also, the new changes that we made to the database will make the required changes to your old saved information.  BUT YOU HAVE TO CLICK "SAVE CHANGES" to permanently update your database files to the newest version!

Kit Side

  • Quest System  - "Hey there, boy!  Go kill some wolves for me and bring me their eyes.  I need about 20 of them.  Also, they have some rare genetic disease, so some of them wont give you any eyes at all."  Create quests like that and more!  Fully displayable (and optional!) quest log and manager.  We will put the quest log and the manager in one behavior so that it is really easy to include/exclude in your games.
  • Status Effects - Status Effects consists of things like Poisoned (health goes down every turn), Defense Down (the defense stat is lowered for a specified amount of time), and so on.  This truly is stage 1 of the battle system.  When this is completed we can move on to creating a system for skills and spells, and then finally on to the actual battle system itself (including a database of monsters)
  • Improved Menu Navigation - With most of the major features out, we thought we'd do some minor tweaking, starting with the menu system.  Holding the up or down arrow key will scroll through menus instead of users having to press said key for each time they want to use it. DONE!

Way in the Future Features

  • Skills/Magic - When the Status Effects feature is done, we will work on this.
  • Battle System - We can't make a battle system until we have both status effects and skills/magic done, so this is probably our lowest priority for the time being.
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