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== Status Update - Easy RPG Creator v. 0.5.4 (9/7/2014) ==
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So, lately there hasn't been any progress on the ERC front. We recently came up with an idea for a cool new game and have really been focused on working on that game, so ERC has temporarily been set on the back burner. Once we finish this new game, though, we will make ERC our top priority again and get the battle system out to you guys.
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Currently, I expect our game to be finished in about a month, give or take a few weeks. The summer ended for me and I'm back in classes at my University, so my time schedule will vary depending on what I have going on.
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The status of the battle system is that it is about 50% done. We have player actions mostly done, so you can assign commands to each member of your party. We also have a graphical display finished for player info and action selection. We still need to add in the capability to select monsters to attack. Then, we need to create the monster battle AI. Once those are done, I can work on applying the damages/victory/game over stuff and then figure out some way to let you all set battle backgrounds and how often a random monster encounter will happen. You can also trigger a battle via a custom block, if you want to personalize encounters.
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More to come in the future. Happy Stencyling!
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DJ Tetra
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Programmer, Writer, Sound Effects Artist, Composer, and Music Producer for Siren Games.
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== Status Update - Easy RPG Creator v. 0.5.4 (8/9/2014) ==
 
== Status Update - Easy RPG Creator v. 0.5.4 (8/9/2014) ==
 
Progress still continues on the Battle System. I know I said I thought I would have it done by this weekend, but it doesn't look like that is going to be happening. I just finished creating a menu for the Skills/Spells and am working on integrating that menu with the Battle System. Once that integration is completed, half of the battle system will be done and all that will be left to do is create the AI for enemies.
 
Progress still continues on the Battle System. I know I said I thought I would have it done by this weekend, but it doesn't look like that is going to be happening. I just finished creating a menu for the Skills/Spells and am working on integrating that menu with the Battle System. Once that integration is completed, half of the battle system will be done and all that will be left to do is create the AI for enemies.

Revision as of 23:25, 7 September 2014

Status Update - Easy RPG Creator v. 0.5.4 (9/7/2014)

So, lately there hasn't been any progress on the ERC front. We recently came up with an idea for a cool new game and have really been focused on working on that game, so ERC has temporarily been set on the back burner. Once we finish this new game, though, we will make ERC our top priority again and get the battle system out to you guys.

Currently, I expect our game to be finished in about a month, give or take a few weeks. The summer ended for me and I'm back in classes at my University, so my time schedule will vary depending on what I have going on.

The status of the battle system is that it is about 50% done. We have player actions mostly done, so you can assign commands to each member of your party. We also have a graphical display finished for player info and action selection. We still need to add in the capability to select monsters to attack. Then, we need to create the monster battle AI. Once those are done, I can work on applying the damages/victory/game over stuff and then figure out some way to let you all set battle backgrounds and how often a random monster encounter will happen. You can also trigger a battle via a custom block, if you want to personalize encounters.

More to come in the future. Happy Stencyling!

DJ Tetra

Programmer, Writer, Sound Effects Artist, Composer, and Music Producer for Siren Games.

Status Update - Easy RPG Creator v. 0.5.4 (8/9/2014)

Progress still continues on the Battle System. I know I said I thought I would have it done by this weekend, but it doesn't look like that is going to be happening. I just finished creating a menu for the Skills/Spells and am working on integrating that menu with the Battle System. Once that integration is completed, half of the battle system will be done and all that will be left to do is create the AI for enemies.

I did some work today on the Dialog Manager. I actually found a few bugs that I've since fixed. The bug fix can be found under the new Dialog Tutorial page. I know some of you were struggling with how to create dialogs and dialog trees, so I made a new page dedicated to utilizing the dialog blocks, step-by-step. I also wanted to mention that I plan on adding in a new special text code for Dialogs, the <event> code. What this will do, when completed, is trigger an event when a dialog finishes. This is a very important feature, I believe, for the Battle System, because it allows me to display combat details, such as "Jon hit Slime for 40 damage!" and then trigger an event to display another message, such as "Slime hawks a loogie at Jon for 15 damage!" and so on. I'm sure you guys can think of some other uses for it as well.

When the new Dialog text code is implemented, I'll update the wiki page to include the relevant information.

I also wanted to say, there will NOT be another ERC update, to fix bugs/add new features/whatever, until this battle system is 100% complete. I know I have previously released updates while working on the battle system, but that was because I was easily able to remove the code I was working on. Now, the Battle System has become mixed together with the Inventory Manager and Pause Menu and so many other systems that it's just not easy to do any more. If you find any bugs, you can still let us know and I'll post bug fixes on the Bugs page, like I have on the past, if you feel up to manually making bug fixes. Also, if you find any issues with the Database, I can send out updates for those, since it's really easy to remove code for that. I don't think there are any issues with the Database, however. That thing is pretty solid.

Anyways, enjoy the new Dialog Tutorial, hopefully it helps you all out. Also, you guys are free to edit this wiki, if you want. We just ask that you do not change any External links (i.e. to Stencyl's website, to our website, to ERC's download, etc.).

DJ Tetra

Programmer, Writer, Sound Effects Artist, Composer, and Music Producer for Siren Games.

Status Update - Easy RPG Creator v. 0.4.8 (8/3/2014)

Progress on the Battle System is slow, but steady. Things are coming along nicely. It is certainly a lot more work than I had originally anticipated. I've been donating about 90% of my free time to the creation of the battle system so I can get this out to you all sooner rather than later.

So far, I feel as though I've accomplished a lot, yet nothing at all. I modified the Database quite a bit yesterday, changing the way some things function, removing some things I decided to change, and added in new things that I thought would work better for my vision for this project.

There's still SO much left for me to do, hours and hours of work, but rest assured, I will see it all done.

Expect a release at some point in the next week.

DJ Tetra

Programmer, Writer, Sound Effects Artist, Composer, and Music Producer for Siren Games.

Old Notes

Hey there everyone! I created this page just to let you all know what our current status is, as far as the ERC goes. As you all know, we released a new version of the Database and the Kit yesterday with some bug fixes as well as some new content.

Those of you who regularly check this wiki have probably noted that we have been working on status effects and spells/skills and that those have been progressing nicely. The reason we didn't release a version of the ERC with access to those features is because they're not 100% done yet and, even if they had been, we'd like to release it with the fully completed battle system, which I'm sure many of you are looking forward to.

Before we get into the meat of what I wanted to say, I'd just like to say thank you, to everyone, for sticking with us for so long and being so patient. The Easy RPG Creator has definitely been a challenge to work on. I can't tell you how many hours I've spent right here, in front of my computer, coding both parts of it, sometimes 8 hours a day, sometimes hours more, and sometimes hours less. If I had to guess, I'd say I spent about a week or so's worth of time making this, over 168 hours. It doesn't sound like a whole lot of time, when reduced like that, but it sure has felt that way.

It's been just over a year since this project was started and I'm proud to say we're nearing the end of what we set out to accomplish: A functional database system that could be used with Stencyl that allows the easy creation of RPGs. I'm proud of the work I have done and the time that I have put in. It's definitely been an excellent learning experience.

Anyways, what I wanted to say to you all is that today I began work on the Monster's tab of the database, a collection of all enemies that will be encountered. I finished the tab portion and will now be moving on to the kit to add in functionality there so the two can communicate. Once that is completed, there will be yet another tab added to the Database that lets you assign groups of monsters to appear. Then I will move on to the Battle System. We will be working on the Turn-Based Combat system first, since that one is easier to do. When I am done making the combat system and have thoroughly tested it, we will release it to you guys for the real testing phase. I'm sure some of you are wondering exactly when that day is. Well, if everything goes right, which I hope it does, we should have the battle system ready to go by the end of this week. Sometimes things happen and screws up even the most carefully laid plans, though. After we finish the TBC we will work on building the ABS and release that at a later date. That will require quite a bit more work to get just right, but if anyone can do it, it's us.

Once again, thank you for sticking with us. I'm just so blown away by how much we have accomplished so far. I actually thought that we'd never make it this far, that we'd give up for some reason. But we're nearly there! The end is in sight.

Thanks for the support,

DJ Tetra

Programmer, Writer, Sound Effects Artist, Composer, and Music Producer for Siren Games.